Game Features
- As the program starts executing, player X starts
- The player types in a column and a row number. For example for column A and row 3, it should be ‘A3’.
- The program should verify that the box is not already populated, if it is already set then the program asks the player to re-enter a new column and a row. If it is not already populated then set that particular box to X.
- Program checks to verify if there is any winner
- The program prints out the Tictactoe board.
- Program asked player O to type in a column and a row number.
- The program should verify that the box is not already populated, if it is already set then the program asks the player to re-enter a new column and a row. If it is not already populated then set that particular box to O.
- Program checks to verify if there is any winner
- The program prints out the Tictactoe board.
- The steps should be repeated until all boxes are populated or a winner is found.
- The program should end.
Source Code
TicTacToe.java
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
public class TicTacToe {
private char[][] board = new char[3][3];
private String player1;
private String player2;
private int currentPlayer;
private char marker1;
private char marker2;
private int plays;
private BufferedReader reader =
new BufferedReader(new InputStreamReader(System.in));
protected void init() {
int counter = 0;
for (int i = 0; i < 3; i++) {
for (int i1 = 0; i1 < 3; i1++) {
board[i][i1] = Character.forDigit(++counter, 10);
}
}
currentPlayer = 1;
plays = 0;
}
protected void switchPlayers() {
if (getCurrentPlayer() == 1) {
setCurrentPlayer(2);
} else {
setCurrentPlayer(1);
}
setPlays(getPlays() + 1);
}
protected boolean placeMarker(int play) {
for (int i = 0; i < 3; i++) {
for (int i1 = 0; i1 < 3; i1++) {
if (board[i][i1] == Character.forDigit(play, 10)) {
board[i][i1] = (getCurrentPlayer() == 1) ? getMarker1() : getMarker2();
return true;
}
}
}
return false;
}
protected boolean winner() {
//Checking rows
char current = ' ';
for (int i = 0; i < 3; i++) {
int i1 = 0;
for (i1 = 0; i1 < 3; i1++) {
if (!Character.isLetter(board[i][i1])) {
break;
}
if (i1 == 0) {
current = board[i][i1];
} else if (current != board[i][i1]) {
break;
}
if (i1 == 2) {
//Found winner
return true;
}
}
}
//Checking columns
for (int i = 0; i < 3; i++) {
current = ' ';
int i1 = 0;
for (i1 = 0; i1 < 3; i1++) {
if (!Character.isLetter(board[i1][i])) {
break;
}
if (i1 == 0) {
current = board[i1][i];
} else if (current != board[i1][i]) {
break;
}
if (i1 == 2) {
//Found winner
return true;
}
}
}
//Checking diagonals
current = board[0][0];
if (Character.isLetter(current) && board[1][1] == current && board[2][2] == current) {
return true;
}
current = board[2][0];
if (Character.isLetter(current) && board[1][1] == current && board[0][2] == current) {
return true;
}
return false;
}
protected String getRules() {
StringBuilder builder = new StringBuilder();
builder.append("Players take turns marking a square. Only squares \n");
builder.append("not already marked can be picked. Once a player has \n");
builder.append("marked three squares in a row, the player wins! If all squares \n");
builder.append("are marked and no three squares are the same, a tie game is declared.\n");
builder.append("Have Fun! \n\n");
return builder.toString();
}
protected String getPrompt() {
String prompt = "";
try {
prompt = reader.readLine();
} catch (IOException ex) {
ex.printStackTrace();
}
return prompt;
}
protected String drawBoard() {
StringBuilder builder = new StringBuilder("Game board: \n");
for (int i = 0; i < 3; i++) {
for (int i1 = 0; i1 < 3; i1++) {
builder.append("[" + board[i][i1] + "]");
}
builder.append("\n");
}
return builder.toString();
}
public int getCurrentPlayer() {
return currentPlayer;
}
public void setCurrentPlayer(int currentPlayer) {
this.currentPlayer = currentPlayer;
}
public char getMarker1() {
return marker1;
}
public void setMarker1(char marker1) {
this.marker1 = marker1;
}
public char getMarker2() {
return marker2;
}
public void setMarker2(char marker2) {
this.marker2 = marker2;
}
public int getPlays() {
return plays;
}
public void setPlays(int plays) {
this.plays = plays;
}
public String getPlayer1() {
return player1;
}
public void setPlayer1(String player1) {
this.player1 = player1;
}
public String getPlayer2() {
return player2;
}
public void setPlayer2(String player2) {
this.player2 = player2;
}
}
Output
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